Previewed last year, Redshift RT is a hybrid rasterisation/ray tracing mode that provides near-real-time feedback on complex scenes, supporting the same materials and lights as the main Redshift renderer. New hybrid render mode provides a real-time preview of a Redshift scene Maxon’s 2020 preview of Redshift RT, posted by concept artist and matte painter Saul Espinosa. The news was announced at the 3D and Motion Design Show, alongside updates to other Maxon apps, including Cinema 4D R25, Trapcode Suite 17, VFX Suite 2, Magic Bullet Suite 14 and Universe 5. The much-anticipated new mode provides a near-real-time preview of a Redshift scene for look development and scene layout work, using a mixture of rasterisation and ray tracing. Maxon has made Redshift RT, the new real-time render mode in Redshift, its GPU production renderer for 3ds Max, Blender, Cinema 4D, Houdini and Maya, available in public beta. The firm has just made Redshift RT, the software’s new real-time preview mode, available as a public beta. New features from recent builds of Redshift, Maxon’s GPU production renderer.
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